Singlesite BSR example vector
1. wait-time 0 secs hearing ringback
2. consider skill 1 pri l adjust-by 0
3. consider skill 2 pri l adjust-by 30
4. consider skill 11 pri l adjust-by 30
5. consider skill 12 pri l adjust-by 30
6. queue-to best
7. wait-time 10 secs hearing ringback
8. announcement 1001
9. wait-time 30 secs hearing music
10. goto step 8 unconditionally
For this example, the EWT of the four skills are 95, 60, 180, and 50 seconds, respectively. Note that all consider steps except the first adjust the EWT returned by the specified skill. Skill 1 is the preferred skill to handle calls to VDN 5001, so the EWT is not adjusted. Skills 2, 11, and 12 can handle this call type, but the skills are not preferred. The adjustment of 30 means that, in call surplus situations, the skills do not handle calls to VDN 5001 unless the EWT is a minimum of 30 seconds better than the EWT in skill 1.
The following table shows the adjustments to be applied to each skill given the EWT and the user adjustment specified in the consider step. The last column shows the adjusted EWT the server uses to select a skill for the call.
User adjustments |
Skill number |
User adjustment in the consider step |
Actual EWT (in seconds) |
Adjustment applied by the server (in seconds) |
Adjusted EWT used in BSR calculations (in seconds) |
1 |
0 |
95 |
0 |
95 |
2 |
30 |
60 |
30 |
90 |
11 |
30 |
180 |
54 |
234 |
12 |
30 |
50 |
30 |
80 |
Since the available agent strategy is not 1st-found, all four consider steps are executed each time that the vector processes a call. In this example, there are no available agents in any skill. In fact, EWT is high in the first three skills for the server to queue the call to skill 12.
When the queue-to-best step executes, the data in the best data placeholder is the data from skill 12 and so the call is queued to that skill. From this point on, if the call is not answered during the execution of step 7, a common vector loop regularly repeats an announcement for the caller while the caller waits in the queue.
User adjustments also apply to available agent situations, with a strategy other than first found, in a manner similar to EWT.