Goto commands

Last Updated : Sep 08, 2012 |

The following syntax rules apply when using VDN variables with the goto command.

goto step 1-99 if

or

goto vector 1-2000 @ step1-99 if

A-Z, AA-ZZ

>,<, =,<>, >=, <=

V1-V9

in table

V1-V9

not in table

ani

>, >=, <>, =, <, <=

V1-V9

in table

V1-V9

not in table

available-agents

in skill

hunt group, skills for VDN: 1st, 2nd, 3rd

<, >=, <>, =, <, <=

V1-V9

calls-queued

in skill

hunt group, skills for VDN: 1st, 2nd, 3rd

pri

priorities: l = low, m = medium, h = high, t = top

>, >=, <>, =, <, <=

V1-V9

counted-calls

to vdn

vdn extension, latest, active

>, >=,<>, =, <, <=

V1-V9

digits

>, >=,<>, =, <, <=

V1-V9

in table

V1-V9

not in table

expected-wait

for

best

>, >=, <>, =, <, <=

V1-V9

for call

for split

hunt group

pri

priorities: l = low, m = medium, h = high, t = top

>, >=, <., =, <,<=

V1-V9

for skill

hunt group, skills for VDN: 1st, 2nd, 3rd

holiday

in table

V1-V9

not in table

ii-digits

>, >=, <>, =, <, ,=

V1-V9

in table

V1-V9

not in table

interflow-qpos

>, >=, <>, =, <, <=

V1-V9

oldest-call-wait

in skill

hunt group, skills for VDN: 1st, 2nd, 3rd

pri

priorities: l = low, m = medium, h = high, t = top

>, >=, <>, =, <=

V1-V9

rolling-asa

for skill

hunt group, skills for VDN: 1st, 2nd, 3rd

>, >=, <>, =, <,<=

V1-V9

staffed-agents

in skill

hunt group, skills for VDN: 1st, 2nd, 3rd

>, >=, <>, =, <, <=

V1-V9

V1-V9

>, <, =, <., >=, <=

V1-V9

in table

V1-V9

not in table

wait-improved

for

best

>, >=, <>, =, <, <=

V1-V9

wait- improved

for

best

>, >=, <>, =, <, <=

V1-V9

skill

hunt group, skills for VDN: 1st, 2nd, 3rd

pri

priorities: l = low, m = medium, h = high, t = top

>, >=, <>, =, <=

split

hunt group