Goto commands

Last Updated : Sep 08, 2012 |
Prolog information
The following syntax rules apply when using VDN variables with the goto command.
goto step 1-99 if
or
goto vector 1-2000 @ step1-99 if
A-Z, AA-ZZ
>,<, =,<>, >=, <=
V1-V9
in table
V1-V9
not in table
ani
>, >=, <>, =, <, <=
V1-V9
in table
V1-V9
not in table
available-agents
in skill
hunt group, skills for VDN: 1st, 2nd, 3rd
<, >=, <>, =, <, <=
V1-V9
calls-queued
in skill
hunt group, skills for VDN: 1st, 2nd, 3rd
pri
priorities: l = low, m = medium, h = high, t = top
>, >=, <>, =, <, <=
V1-V9
counted-calls
to vdn
vdn extension, latest, active
>, >=,<>, =, <, <=
V1-V9
digits
>, >=,<>, =, <, <=
V1-V9
in table
V1-V9
not in table
expected-wait
for
best
>, >=, <>, =, <, <=
V1-V9
for call
for split
hunt group
pri
priorities: l = low, m = medium, h = high, t = top
>, >=, <., =, <,<=
V1-V9
for skill
hunt group, skills for VDN: 1st, 2nd, 3rd
holiday
in table
V1-V9
not in table
ii-digits
>, >=, <>, =, <, ,=
V1-V9
in table
V1-V9
not in table
interflow-qpos
>, >=, <>, =, <, <=
V1-V9
oldest-call-wait
in skill
hunt group, skills for VDN: 1st, 2nd, 3rd
pri
priorities: l = low, m = medium, h = high, t = top
>, >=, <>, =, <=
V1-V9
rolling-asa
for skill
hunt group, skills for VDN: 1st, 2nd, 3rd
>, >=, <>, =, <,<=
V1-V9
staffed-agents
in skill
hunt group, skills for VDN: 1st, 2nd, 3rd
>, >=, <>, =, <, <=
V1-V9
V1-V9
>, <, =, <., >=, <=
V1-V9
in table
V1-V9
not in table
wait-improved
for
best
>, >=, <>, =, <, <=
V1-V9
wait- improved
for
best
>, >=, <>, =, <, <=
V1-V9
skill
hunt group, skills for VDN: 1st, 2nd, 3rd
pri
priorities: l = low, m = medium, h = high, t = top
>, >=, <>, =, <=
split
hunt group